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Content Pipeline ??

#0
12:35, 29 авг. 2006

не совсем понял что ето такое ....

говорят шото етого, Content Pipeline, в первой бете не будет


#1
17:10, 29 авг. 2006

gregsparrow
Да, не будет. Пока будет использование контента как обычно.

Another problem is content— specifically, getting content into your game and making it consumable at run time.  A feature of the XNA Framework called the Content Pipeline will make getting content into your game extremely easy.  Michael Klucher will be talking more about this feature in a future post, but think of it as being able to treat content just like you would your code, as a piece of your project.  The Content Pipeline will take care of importing, compiling, and loading it for you.

#2
18:14, 29 авг. 2006

аа  так ето типа  для загрузки текстур, моделей, шейдеров .... ?

#3
23:26, 29 авг. 2006

http://blogs.msdn.com/xna/archive/2006/08/29/730168.aspx
в действии - http://xnateam.members.winisp.net/Screencasts/Demos/Content%20Pip… st%20Demo.zip

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