не совсем понял что ето такое ....
говорят шото етого, Content Pipeline, в первой бете не будет
gregsparrow
Да, не будет. Пока будет использование контента как обычно.
Another problem is content— specifically, getting content into your game and making it consumable at run time. A feature of the XNA Framework called the Content Pipeline will make getting content into your game extremely easy. Michael Klucher will be talking more about this feature in a future post, but think of it as being able to treat content just like you would your code, as a piece of your project. The Content Pipeline will take care of importing, compiling, and loading it for you.
аа так ето типа для загрузки текстур, моделей, шейдеров .... ?
http://blogs.msdn.com/xna/archive/2006/08/29/730168.aspx
в действии - http://xnateam.members.winisp.net/Screencasts/Demos/Content%20Pip… st%20Demo.zip
Тема в архиве.